Loading...

About


About us

Our purpose



     The videogame finder began in 1993 during 'the console wars', the most epic cultural period of videogaming. At that time consisting of the only known to exist videogame-catalogs. Unseen and later held in a basement for 25 years. The three original homemade paperback catalogs were: NES, Genesis, and SNES. The online-version launched on January 30, 2022, the day SEGA closed its last arcade in Japan.
     This random occurrence, cementing the end of what is now a lost-era, one where playing a videogame simultaniously took place as an experience in real-life. Whether that be teenagers in an arcade, kids gathered around a television with controllers, midnight releases at videogames stores, or adult co-workers having PC gaming LAN parties at their workplace after-hours. Games included users manuals and strategy guides were actually being designed by book publishers. The videogame marketplace was hot and everything was real and tangible.
     The website is the "final edition", minus the search box. its primary purpose is to allow for discovery of new videogames one may want to play. it will eventually contain every videogame [box] ever made, including games such as iPhone games which lack boxes. it showcases the absolute best front box covers and rear screenshots for each game, regardless of country.
     These early videogame catalogs provided what only a retail store could offer, an aisle of videogames. For the entire history of videogames, each generation of games disappeared from public-viewing - as it stopped being sold in stores. Nor had there ever been a way to see games of other countries. There was no way to discover games for each retired console. No longer for sale also meant it was forever gone from display. Lost to time. Each game often intricately woven in the pop-culture of its era. No way to ever experience it in its original aura.
     Having ever so brief a time in the limelight, and amongst competitors. Then rapidly disappearing from collective consciousness and gone. This is the lifecycle of a videogame. Each games subjective gameplay experience itself trapped in a nostalgically recalled time period that will never exist again. Every game title with its own fade into obscurity. This need to discover new games to play became even more important in the era of digital-only videogame releases, which lack boxes you can inspect in the store and reference at home.

End of About Us page.

This was some information about our organization and its purpose.

Return to untuck

Click on Untuck to go back to untucked area.