Asus: ROG Ally
Built-in backlit color 7-inch glossy display IPS-level screen with a (FHD) 1920 x 1080 resolution, 16:9 aspect ratio, 120 Hz refresh rate, 500 nits of brightness, 1000:1 contrast ratio, response time 7ms, 100% SRGB gamut coverage, Adobe 75%, Gorilla Glass DXC, Gorilla Glass Victus
Sony: Playstation VR2
Built-in backlit color OLED at screens, one per eye, of 2000 x 2040 each, 90 Hz panel refresh rate, 120 Hz lens seperation, 110 degree adjustable field of vision
Valve: Steam Deck
Built-in backlit color 7-inch 800p LCD touchscreen with a 16x10 aspect ratio, resolution of 1280 x 800, 30 Hz refresh rate
Sony Playstation 5
Designed for play on color LED-backlit Liquid-crystal display (LCD) televisions
Microsoft Xbox Series X
Designed for play on color LED-backlit Liquid-crystal display (LCD) televisions
Nintendo Switch
Designed for play on color LED-backlit Liquid-crystal display (LCD) televisions; Portable play is on built-in color 6.2-inch in-plane switching (IPS) Liquid-crystal display (LCD), 1280 x 720, 237 ppi
Microsoft Xbox One
Designed for play on color LED-backlit Liquid-crystal display (LCD) televisions
Sony PlayStation 4
Designed for play on color LED-backlit Liquid-crystal display (LCD) televisions
Nintendo Wii U
Designed for play on color Liquid-crystal display (LCD) televisions
Sony PlayStation Vita
Built-in backlit color 5-inch 16:9 aspect ratio widescreen quarter high-resolution (qHD) organic light-emitting diode (OLED) capacitive touchscreen, 960 (w) x 540 (h) pixels
Nintendo 3DS
Upper screen on XL was built-in backlit color 4.8-inch utostereoscopic (3D) Liquid-crystal display (LCD), 800 (w) x 240 (h) pixels (400 x 240 WQVGA per eye); Lower screen on XL was built-in backlit color 4.1-inch resistive touchscreen Liquid-crystal display (LCD), 320 x 240 (QVGA)
Nintendo Wii
Designed for play on color Liquid-crystal display (LCD) televisions
Sony PlayStation 3
Designed for play on color Liquid-crystal display (LCD) televisions
Microsoft Xbox 360
Designed for play on color CRT (Cathode Ray Tube) televisions
Sony PlayStation Portable
Built-in backlit color 30:17 aspect ratio widescreen Thin-film-transistor (TFT) Liquid-crystal display (LCD), 480 (w) x 272 (h) pixels, 170 x 74 mm, 24-bit color
Nintendo DS
Two built-in backlit color Thin-film-transistor (TFT) Liquid-crystal display (LCD), 256 (w) x 192 (h) pixels, 62 x 46 mm, 256,144 colors
Microsoft Xbox
Designed for play on color CRT (Cathode Ray Tube) televisions
Nintendo GameCube
Designed for play on color CRT (Cathode Ray Tube) televisions
Nintendo Game Boy Advance
Built-in non-backlit color Thin-film-transistor (TFT) Liquid-crystal display (LCD), 240 (w) x 160 (h) pixels, 61 x 40 mm
Sony PlayStation 2
Designed for play on color CRT (Cathode Ray Tube) televisions
Sega Dreamcast
Designed for play on color CRT (Cathode Ray Tube) televisions
SNK Neo Geo Pocket Color
Built-in backlit color 2.7-inch Liquid-crystal display (LCD), 160 x 152 resolution, 146 colors on screen out of a palette of 4096
Nintendo Game Boy Color
Built-in non-backlit color Thin-film-transistor (TFT) Liquid-crystal display (LCD) 160 (w) x 144 (h) pixels, 44 x 40 mm
Nintendo 64
Designed for play on color CRT (Cathode Ray Tube) televisions
Nintendo Virtual Boy
Two built-in stereoscopic monochromatic red image "3D" display with eye cups (384 x 224 resolution per screen) at 50 Hz
Sony PlayStation
Designed for play on color CRT (Cathode Ray Tube) televisions
Sega Saturn
Designed for play on color CRT (Cathode Ray Tube) televisions
Atari Jaguar
Designed for play on color CRT (Cathode Ray Tube) televisions
Super Nintendo Entertainment System
Designed for play on color CRT (Cathode Ray Tube) televisions
Sega Game Gear
Built-in backlit color 3.2-inch Liquid-crystal display (LCD) backlit screen (160 x 144 resolution)
SNK Neo Geo
Designed for play on color CRT (Cathode Ray Tube) televisions, and specifically in actual arcade cabinets
Nintendo Game Boy
Built-in non-backlit 160 x 144 pixels Super-twisted nematic display (STN) 47 (w) x 43 (h) mm, a type of monochrome passive-matrix liquid crystal display (LCD)
Sega Genesis
Designed for play on color CRT (Cathode Ray Tube) televisions
NEC TurboGrafx-16
Designed for play on color CRT (Cathode Ray Tube) televisions
Nintendo Entertainment System
Designed for play on color CRT (Cathode Ray Tube) televisions
Atari 5200
Designed for play on color CRT (Cathode Ray Tube) televisions
Coleco ColecoVision
Designed for play on color CRT (Cathode Ray Tube) televisions
Atari 2600
Designed for play on color CRT (Cathode Ray Tube) televisions
Magnavox Odyssey 2
Designed for play on color CRT (Cathode Ray Tube) televisions
Fairchild Channel F
Designed for play on color CRT (Cathode Ray Tube) televisions
This was a list of videogame console supported-televisions for best viewing.