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Display


Display

supported screen-type



Asus: ROG Ally
Built-in backlit color 7-inch glossy display IPS-level screen with a (FHD) 1920 x 1080 resolution, 16:9 aspect ratio, 120 Hz refresh rate, 500 nits of brightness, 1000:1 contrast ratio, response time 7ms, 100% SRGB gamut coverage, Adobe 75%, Gorilla Glass DXC, Gorilla Glass Victus

Sony: Playstation VR2
Built-in backlit color OLED at screens, one per eye, of 2000 x 2040 each, 90 Hz panel refresh rate, 120 Hz lens seperation, 110 degree adjustable field of vision

Valve: Steam Deck
Built-in backlit color 7-inch 800p LCD touchscreen with a 16x10 aspect ratio, resolution of 1280 x 800, 30 Hz refresh rate

Sony Playstation 5
Designed for play on color LED-backlit Liquid-crystal display (LCD) televisions

Microsoft Xbox Series X
Designed for play on color LED-backlit Liquid-crystal display (LCD) televisions

Nintendo Switch
Designed for play on color LED-backlit Liquid-crystal display (LCD) televisions; Portable play is on built-in color 6.2-inch in-plane switching (IPS) Liquid-crystal display (LCD), 1280 x 720, 237 ppi

Microsoft Xbox One
Designed for play on color LED-backlit Liquid-crystal display (LCD) televisions

Sony PlayStation 4
Designed for play on color LED-backlit Liquid-crystal display (LCD) televisions

Nintendo Wii U
Designed for play on color Liquid-crystal display (LCD) televisions

Sony PlayStation Vita
Built-in backlit color 5-inch 16:9 aspect ratio widescreen quarter high-resolution (qHD) organic light-emitting diode (OLED) capacitive touchscreen, 960 (w) x 540 (h) pixels

Nintendo 3DS
Upper screen on XL was built-in backlit color 4.8-inch utostereoscopic (3D) Liquid-crystal display (LCD), 800 (w) x 240 (h) pixels (400 x 240 WQVGA per eye); Lower screen on XL was built-in backlit color 4.1-inch resistive touchscreen Liquid-crystal display (LCD), 320 x 240 (QVGA)

Nintendo Wii
Designed for play on color Liquid-crystal display (LCD) televisions

Sony PlayStation 3
Designed for play on color Liquid-crystal display (LCD) televisions

Microsoft Xbox 360
Designed for play on color CRT (Cathode Ray Tube) televisions

Sony PlayStation Portable
Built-in backlit color 30:17 aspect ratio widescreen Thin-film-transistor (TFT) Liquid-crystal display (LCD), 480 (w) x 272 (h) pixels, 170 x 74 mm, 24-bit color

Nintendo DS
Two built-in backlit color Thin-film-transistor (TFT) Liquid-crystal display (LCD), 256 (w) x 192 (h) pixels, 62 x 46 mm, 256,144 colors

Microsoft Xbox
Designed for play on color CRT (Cathode Ray Tube) televisions

Nintendo GameCube
Designed for play on color CRT (Cathode Ray Tube) televisions

Nintendo Game Boy Advance
Built-in non-backlit color Thin-film-transistor (TFT) Liquid-crystal display (LCD), 240 (w) x 160 (h) pixels, 61 x 40 mm

Sony PlayStation 2
Designed for play on color CRT (Cathode Ray Tube) televisions

Sega Dreamcast
Designed for play on color CRT (Cathode Ray Tube) televisions

SNK Neo Geo Pocket Color
Built-in backlit color 2.7-inch Liquid-crystal display (LCD), 160 x 152 resolution, 146 colors on screen out of a palette of 4096

Nintendo Game Boy Color
Built-in non-backlit color Thin-film-transistor (TFT) Liquid-crystal display (LCD) 160 (w) x 144 (h) pixels, 44 x 40 mm

Nintendo 64
Designed for play on color CRT (Cathode Ray Tube) televisions

Nintendo Virtual Boy
Two built-in stereoscopic monochromatic red image "3D" display with eye cups (384 x 224 resolution per screen) at 50 Hz

Sony PlayStation
Designed for play on color CRT (Cathode Ray Tube) televisions

Sega Saturn
Designed for play on color CRT (Cathode Ray Tube) televisions

Atari Jaguar
Designed for play on color CRT (Cathode Ray Tube) televisions

Super Nintendo Entertainment System
Designed for play on color CRT (Cathode Ray Tube) televisions

Sega Game Gear
Built-in backlit color 3.2-inch Liquid-crystal display (LCD) backlit screen (160 x 144 resolution)

SNK Neo Geo
Designed for play on color CRT (Cathode Ray Tube) televisions, and specifically in actual arcade cabinets

Nintendo Game Boy
Built-in non-backlit 160 x 144 pixels Super-twisted nematic display (STN) 47 (w) x 43 (h) mm, a type of monochrome passive-matrix liquid crystal display (LCD)

Sega Genesis
Designed for play on color CRT (Cathode Ray Tube) televisions

NEC TurboGrafx-16
Designed for play on color CRT (Cathode Ray Tube) televisions

Nintendo Entertainment System
Designed for play on color CRT (Cathode Ray Tube) televisions

Atari 5200
Designed for play on color CRT (Cathode Ray Tube) televisions

Coleco ColecoVision
Designed for play on color CRT (Cathode Ray Tube) televisions

Atari 2600
Designed for play on color CRT (Cathode Ray Tube) televisions

Magnavox Odyssey 2
Designed for play on color CRT (Cathode Ray Tube) televisions

Fairchild Channel F
Designed for play on color CRT (Cathode Ray Tube) televisions



End of recommended Display page.

This was a list of videogame console supported-televisions for best viewing.

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