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Specs


Specs

console technical specifications



Asus: ROG Ally X
display: 7-inch IPS panel: 1920×1080, 120 Hz, 7 ms, 500 nits, 100% sRGB, FreeSync, Gorilla Glass Victus
operating system: Windows 11 (Home)
CPU: AMD Ryzen Z1 Extreme (Zen 4, 8 core, 24M cache, 5.10 Ghz, 9-30 W (as reviewed)
RAM: 24GB LPDDR5X 6400 MHz
GPU: AMD Radeon RDNA3, 2.7 GHz, 8.6 Teraflops
storage M.2 NVME 2280 Gen4x4, 1TB (as reviewed)
networking: Wi-Fi 6E, Bluetooth 5.2
battery: 80 Wh (65W max charge)
ports: USB-C (3.2 Gen2, DPI 1.4, PD 3.0), USB-C (DP, PD 3.0), 3.5 mm audio, Micro SD
size: 11×4.3×0.97 in. (280×111×25 mm)
weight: 1.49 lbs (678 g)

Valve: Steam Deck
Media: digital CRM download from Steam library

Sony: Playstation 5
CPU: 8x Zen 2 Cores at 3.5GHz (variable frequency)
GPU: 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency)
GPU Architecture: Custom RDNA 2
Memory/Interface: 16GB GDDR6/256-bit
Memory Bandwidth: 448GB/s
Internal Storage: Custom 825GB SSD
IO Throughput: 5.5GB/s (Raw), Typical 8-9GB/s (Compressed)
Expandable Storage: NVMe SSD Slot

Microsoft: Xbox Series X
CPU: 8X Cores @ 3.8 GHz (3.66 GHz w/SMT) Custom Zen 2 CPU
GPU: 12 TFLOPS, 52 CUs @1.825 GHz Custom RDNA 2 GPU
Memory: 16GB GDDR6 w/320 bit-wide bus
Memory bandwidth: 10GB @ 560 GB/s, 6GB @ 336 GB/s
Internal storage: 1TB Custom NVME SSD
I/O throughput: 2.4 GB/s (Raw), 4.8 GB/s (Compressed)
Expandable storage: Support for 1TB Seagate Expansion Card

Nintendo: Switch
CPU / GPU: NVIDIA Tegra processor
Console storage: 64 GB
Sensors: Accelerometer / gyroscope / brightness sensor
Internal battery: Li-ion battery / 4310mAh battery capacity
Battery duration: Approximately 4.5 to 9 hours
Charging time: Approximately three hours
Ports: microSD card

Microsoft: Xbox One
CPU cores: 8
CPU speed: 1.75
Storage: 1TB|2TB|500GB
GPU Clock Speed: 853 Mhz
Memory: 8 GB DDR3 @ 68 GB/s, 32 MB ESRAM @ 204 GB/s
Optical disc drive: Blu-ray

Sony: PlayStation 4
CPU: custom x86-64 AMD “Jaguar”, 8 cores
GPU: 1.84 TFLOPS, AMD Radeon™ based graphics engine
Memory: 8 GB GDDR5
Storage size: 500GB, 1TB
Optical disk drive: Blu-ray

Nintendo: Wii U
CPU: Tri Core, 3 GHz PowerPC-based
Memory: 2 GB RAM: (1 GB for games shared between the CPU and the GPU, and 1 GB for OS)
GPU: AMD Latte, custom 40nm with 32 MB embedded eDRAM and unified shader
Optical disk drive: 25 GB Blu-ray

Sony: PlayStation Vita
CPU: ARM Cortex A9 core (4 core)
GPU: SGX543MP4+
Memory: 512 MB
video RAM: 128 MB

Nintendo: 3DS
CPU clock speed: 266.0 MHz
CPU type: Nintendo Dual-core ARM11
Ports: SD card
Memory 128 MB FCRAM
GPU: Digital Media Professionals PICA200
video RAM: 6 MB
Battery capacity: 1300 mAh lithium-ion battery
Battery life: 3–5 hours on 3DS mode, 5–8 hours on DS-Mode

Nintendo: Wii
CPU: Broadway IBM PowerPC clocked at 729 MHz
Memory: 64 MB GDDR3 SDRAM, 24 MB 1T-SRAM(graphical textures)
Storage: 512 MB (flash memory), SD/SDHC(Removable)
Video/GPU: 3 MB ATI Hollywood GPU clocked at 243 MHz
Optical disc drive: Nintendo proprietary DVD-ROM
GPU: ATi Hollywood

Sony: PlayStation 3
CPU: Cell Processor PowerPC-base Core at 3.2 GHz
GPU: RSX at 550 MHz
memory: 256 MB XDR Main RAM at 3.2 GHz
video RAM: 256 MB GDDR3 at 700 MHz
Ports: Memory Stickstandard/Duo, PRO x 1

Microsoft: Xbox 360
CPU: Custom IBM Power PC-Based -3 symmetrical cores at 3.2 GHz (6 hardware threads)
GPU: Custom ATI Graphics Processor at 500 MHz processor
video RAM: 10MB of embedded DRAM
Memory: 512MB of GDDR3 RAM at 700 MHz
Storage: 20GB hard drive (2 TB max)

Sony: PlayStation Portable
CPU: MIPS R4000-based 333-MHz
GPU: 166 MHz on a 512-bit bus
Video ram: 2 MB of DRAM
Port: Memory Stick
Battery: swappable lithium-ion batteries

Nintendo: DS
CPU: ARM 9
GPU: ARM 7
Battery: Internal Lithium battery
Battery run-time: 6-10 hours
Full-recharge time: 4 hours

Microsoft: Xbox
processor: Intel Pentium 3 at 733MHz
memory: 64MB DDR SDRAM at 200MHz (shared)
video/GPU: nVidia NV2A at 233MHz
optical disk drive: DVD-ROM
media: 8.5GB DVD-ROM
storage: 8GB hard disk
graphics: Nvidia NV2A at 233MHz
networking: Ethernet port (standard)
controller ports: 4

Nintendo: GameCube
processor: Gekko IBM PowerPC at 485MHz
memory: 24MB RAM
graphics: ArtX ATI Flipper at 162 MHz
video RAM: 3MB
audio RAM: 16MB
audio: 16MB audio/DVD cache
media: 1.5GB miniDVD-based 8cm disc

Nintendo: Game Boy Advance
Processor: ARM-7 32-bit CPU at 16.8 Mhz with integrated memory
Memory: 256 KB
video RAM: 96 + 32 KB
Graphics: 240 x 160 display, up to 512 colors (from 32,768 palette), 128 sprites per frame, hardware scaling and rotation effects
Audio: two 8-bit DAC, two square-wave channels, one wave channel, one noise channel
Media: ROM cartridge (up to 256 megabit)
Power supply: two AA batteries
Battery lifespan: approximately 15 hours

Sony: PlayStation 2
processor: Emotion Engine at 295MHz
memory: 32MB RDRAM
video RAM: 4MB eDRAM
storage: 40 GB Hard Drive
video/GPU: Graphics Synthesizer running at 147 MHz, 4 MB
optical disk drive: DVD-ROM
media: 8.5GB DVD-ROM
saving: up to two memory cards (8MB each, optional)
audio: 2MB RAM
storage: 40GB hard disk (optional)
networking: i.LINK port for local networking (standard on pre-2003 models), Network adapter with dial-up modem and Ethernet port (optional), Ethernet port (standard on slimline models)
controller ports: 2

Sega: Dreamcast
processor: Hitachi SH-4 RISC (128-bit) at 200 Mhz
memory: 16MB RAM, 8MB video RAM
graphics: 100MHz VideoLogic PowerVR2
sound: 67 MHz Yamaha AICA with 32-bit ARM 7 RISC CPU core
optical disc drive: GD-ROM
storage: none
audio RAM: 2MB audio RAM
media: 1.2GB GD-ROM
saving: up to two Visual Memory Units (memory cards) per connected controller (128KB each, optional)
controller ports: 4
associated magazines: DC-UK, Official Dreamcast Magazine

SNK: Neo Geo Pocket Color
Processor:Toshiba TLCS900H] core (16-bit), 6.144 MHz
Sound: Z80 at 3.072 MHz for sound
Memory: 12 k (shared)
Battery power: 2 AA batteries
Battery life: 40 hours
Associated magazines: No associated magazines

Nintendo: Game Boy Color
Processor: 8-bit Sharp LR35902 at 4.19 Mhz
Battery: 2 x AA
Battery capacity: 10 hours

Tiger: game.com
CPU: Sharp SM8502 MCU
Colors: 5 shades of grey
Screen: 192x160 resolution, 12x10 grid touch sensor
Dimensions: 190x108x19mm
Sound: 8-bit PCM and FM synthesis

Nintendo: 64
CPU MIPS 64-bit RISC CPU (customized R4000 series) at 93.75 MHz
Co-processor RCP: sound, graphics, and drawing processor at 62.5MHz
Graphics processing: Z buffer, Anti-aliasing, texture mapping, map interpolation, Perspective correction, Environment mapping
Memory RAMBUS D-RAM 36M bit
Associated magazines: N64, Nintendo Official Magazine, Total

Palm: PalmPilot
Operating system: Palm OS 2.0
CPU: Motorola 68328 processor at 16 MHz
Memory: 512 KB (Personal) or 1024 KB (Professional) built in
Display: 160x160 pixel monochrome touchscreen
Sound: mono loudspeakers
input: graffiti input zone
Camera: none
Connectivity
Palm Desktop software through RS-232
Power: 2x AAA batteries
Dimensions: 4.7 x 3.1 x .7 inches
Mass: 5.6 oz (160 g)

Nintendo: Virtual Boy
Processor: NEC V810 uPD70732 (32-bit) at 20 Mhz
Sound 16-Bit Stereo
Dimensions 25.4 cm x 20.3 cm x 10.1 cm
Weight 0.76 kg
Battery 6 x AA LR6

NEC: PC-FX
Media: ROM cartridge

Sony: PlayStation
CPU: 32-bit R3000A RISC clocked at 33.8688 MHZ
Bus: 132 Mb/s
RAM: 2 MB (16 Mbit)
Sound: 16-bit Sony SPU, ADPCM, 44.1KHz
Sound Channels: 24 channels
Graphics: 32-bit Sony/Toshiba, RAM 1 MB VRAM

Sega: Saturn
Processor: 2x Hitachi SH-2 @ 28.63636 MHz
CPU architecture: 2x cores, 32‑bit RISC with parallel processing
Bus: 64‑bit (2× 32‑bit) internal, 32‑bit external
Optical disc drive: CD-ROM
System coprocesor: Custom Saturn 32-bit Control Unit (SCU), with DSP for geometry processing
Sound processor: Yamaha SCSP (Saturn Custom Sound Processor) YMF292
Sound DSP: 24-bit Yamaha FH1 DSP (Digital Signal Processor) at 22.58 MHz
Sound CPU: Motorola 68EC000 (16/32‑bit CISC) sound processor at 11.29 MHz
Video Processors: 48-bit Sega/Hitachi VDP1 at 28.63636 MHz, 32-bot Sega/Yamaha VDP2 at 28.63636 MHz
Associated magazines: Sega Saturn Magazine, Mean Machines Sega, Edge, Sega Power, Saturn Power

Atari: Jaguar
Processor: 'TOM' 750k transistor chip at 26.59 MHZ
RAM: 2 MB on a 64-bit bus with four 16-bit fat-page mode DRAMS
Graphics: 32-bit RISC architecture with software-based graphical effects; processor #1 32-bit RISC architecture, processor #2 64-bit, processor #3 Blitter
video RAM: 4 KB
Bus: 64-bit RISC architecture
Audio: 'Jerry' 16-bit sound with 32-bit Digital Signal Processor at 26.59 MHz
Media: ROM cartridge (up to 6 MB)

Panasonic: 3DO
Processors: M32 32-bit RISC (ARM60) CPU at 12.5 MHz
Memory: 2 MB
video RAM: 1 MB
Sound: Dolby Surround Sound
Sampling Rate: 44.1 kHz
Resolution: 320 x 240 to 640 x 480
Region Locked: No
Media: 2x (based on manufacturer) CD-ROM (maximum data throughput 300 Kb/s)

Amiga: CD32
Processors: 32-bit Motorola 68ec020 at 14 MHZ
Memory: 2 MB
Storage: 1 KB EEPROM
Graphics: Amiga Advanced Graphics Architecture (256 Colors indexed mode, 262,144 hold-and-modify mode, from a palette of 16.7 million, 320 x 256 resolution)
Audio: Four 8-bit PCM channels
Keyboard: Typewriter
Media: CD-ROM (up to 650 MB)
Operating System: AmigaOS 3.1 (1 MB ROM)
Associated magazines: Amiga Power, Amiga Format, CU Amiga, CD32 Gamer, Amiga CD32 Magazine

Phillips: CD-i
Processors: 6510 at 0.985 MHz
Memory: 64 KB
Sound: 3-channel synthesizer
Keyboard: Typewriter
Associated magazines: UK: CDi, CD-i USA: CD-i World France: Generation CD-i, plus other similarly named mags in the Netherlands and Italy

Super Nintendo Entertainment System
processor: custom 65c816 at 3.58MHz memory: 32-bit 128 Kb video RAM: 64 KB
color pallette: 32,768 colors on-screen: 256 sprites on-screen: 128 sound channels: 8 ADPCM sound memory: 64 Kb storage: up to 4 MB media: cartridge
Sega: Game Gear
Processor: Zilog Z80 8-bit CPU at 3.58 MHZ
Memory: 8 KB of RAM
video RAM: 16 KB of video RAM
Graphics: Sega VDP (32 colors - 4,096 Palette)
Audio: SN76489 (4-channel PSG)
Dimensions: 210mm across, 113mm high, and 38mm deep
Battery power: 6 AA batteries or Sega rechargeable
Battery life: 3 to 5 hours
Associated magazines: Mean Machines Sega, Sega Pro, Sega Power, Sega Force, Sega Zone, CVG Go! Handheld
Media: ROM cartridge (1MB maximum)

SNK: Neo Geo
processor: Motorola 68000 running at 12MHz (and clones)
co-processor: Zilog Z80 running at 4MHz (and audio controller)
memory: 64 KB
video memory: 84KB SRAM
color Pallette: 65,536
colors on-screen: 4,096
sprites on-screen: 380
sound: 4 channels, Z80 at 4 MHz, stereo sounds up to 56 kHz
media: ROM cartridge (1 MB maximum)
power consumption: 8W at 5V DC older systems, 5W at 9V DC newer systems
dimensions: 325 mm (width) x 237 mm (depth) x 60 mm (height)

Atari: Lynx
Processors: 6510 at 0.985 MHz
Memory: 64 KB
Sound: 3-channel synthesizer
Keyboard: Typewriter
Associated magazines: No dedicated commercial magazines, however many fanzines, most were based in the US including Portable Atari Gaming System, and Wild Cat

Nintendo: Game Boy
Processor: 8-bit Sharp LR35902 at 4.19 Mhz
Memory: 8 Kb S-RAM
Media: ROM cartridge
Dimensions: 9 cm x 14.8 cm x 3.2 cm
Weight: 0.22 kg
Battery: 4 x AA
Battery run-time: 15 hours
Associated magazines: GB Action, C&VG Go! supplement, Mean Machines, Nintendo Magazine System

Sega: Genesis
processor: Motorola 68000 running at 7.6 MHz(main processor)
Co-processor: Zilog Z80 at 3.58 MHz (controls sound hardware)
RAM: 72 kB
video RAM: 64 KB
color pallette: 512
colors on-screen: 64
sprites on-screen: 80
sound: Yamaha YM2612(FM synthesizer)/Texas Instruments SN76489(integrated)
sound channels: 6
video memory: 64 kB
media: ROM Cartridge
graphics: Sega 315-5313

NEC: TurboGrafx-16
Processor: 8-bit HuC6280A at 1.79 or 7.16 MHz (switchable by software)
Controller: integrated bankswitching hardware
Graphics: A 16-bit dual graphics processors (Video Color Encoder (VCE) / Video Display Controller (VDC)
Memory: 8 KiB work RAM
video memory: 64 KiB VRAM
Audio capabilities: 6-channel PSG stereo audio driven by the CPU
Associated magazines: Turboforce, DuoWorld (US), Marukashi PCE, Gekkan PCE (Japan)

Sega: Master System
Palette for sprites: 64
Screen resolutions: 256×192 and 256×224. PAL/SECAM also supports 256×240
Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB), depending on built-in game
Scrolling: Horizontal, vertical, and partial screen
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Sound: 4 channel mono sound (3 Square Waves, 1 White Noise)
Video RAM: 128 kbit (16 KB)
Sound tone: 3 tone generators, 10 octaves each, 1 white noise generator
Media: ROM cartridge
Sound (FM): Yamaha YM-2413 with mono FM synthesis, 9-channel stereo sound
Associated magazines: Mean Machines, Computer & Video Games
Processor: Z-80 8-bit processor running at 3.58 Mhz, 8Kb of RAM, 16kb of VRAM.
Video processor: TI-TMS9918 capable of 32 simultaneous colors
Sound processor: TI-SN76489 capable of 4-channel mono sound

Nintendo Entertainment System
Processor: Ricoh 8-bit microprocessor at 1.79MHz
Memory: 2 kB main RAM
Video memory: 2 kB video RAM
Video: RP2C02 at 5.37 MHz, a custom-made picture processing unit by Ricoh
Audio: Ricoh RP2A03 with 5 separate audio channels

Amstrad: CPC 464
Processors: Zilog Z80A at 4 MHz
Memory: 64 KB
Sound: 4-channel sound chip
Keyboard: Typewriter
Media: Cassette/Floppy Disk (3-inch)
Operating System: Locomotive Basic
Associated magazines: Amtix, Computing With The Amstrad (later CPC Computing), Amstrad Computer User (originally CPC 464 User, Amstrad CPC 464 User), Amstrad Action, CPC Attack, and various fanzines including Artificial Intelligence, Better Than Life, and WACCI

Acorn: Electron
CPU: 6502A running variable clock-rate (0.5897MHz - 2MHz)
Co-processor: Ferranti Semiconductor ULA
Memory: 32K RAM, 32K ROM
Connectivity: general expansion port, RF modulator TV connector, RGB monitor connector
Sound: One-channel sound
Video resolution: 640x256 pixels (Mode 0)

Atari: 5200
CPU: Custom MOS 6502C @ 1.79 MHz
RAM: 16 KB
Storage: 2 KB on-board BIOS
Graphics: ANTIC and GTIA chips
Sound: 4-channel POKEY chip
Size: 13" x 15" x 4.35"
Associated magazines: Atari Age, Antic

Commodore: 64
Processors: 6510 at 0.985 MHz
Memory: 64 KB
Sound: 3-channel synthesizer
Keyboard: Typewriter

Coleco: ColecoVision
Processors: Zilog Z80 at 4 MHz
Graphics: TMS9918
Memory: 1K
Video memory: 16K of dedicated VRAM
Sound: TI three-channel programmable sound generator

Sinclair: ZX Spectrum
Processors: Zilog Z80A at 3.5 MHz
Memory: 48 KB
ROM: 8 K
Colors: Monochrome
Resolution: 64 x 48 (24 lines x 32 characters) - also capable of 256 x 192
Sound: internal speaker
Keyboard: Membrane
Audio: AY-8192 sound chip (3 channel, 8 octave)
Operating system: 32KB ZX Spectrum BiOS ROM
Format: built-in casdette tape drive

IBM: Personal Computer
Media: 3-inch floppy disk

Mattel: intellivision
Processors: General instruments CP1610 16-bit CPU at 894.886 KHZ
Graphics: Standard Television interface chip (General instruments AY-3-8900-1)
Memory: 524 B
Video memory: 932 B
Color: 64 program-defined 8-by-8 images; 160 pixels wide by 196 pixels high
ROM: 7k (7,168 bytes), RAM and I/O structures, remaining 64k address space available for external programs/256-by-8 but static RAM chip (147 bytes optimized for gameplay)
Sound: General instruments AY-3-8914 (Three-Channel Mono)
Media: ROM cartridge
Controls: two hand-controllers; 12-button numeric keypad, four action-keys, 16-direction movement stick
Video resolution: 192 vertical by 160 horizontal picture elements

Atari: 2600
CPU: MOS Technology 6507 at 1.19 Mhz
Memory: 128 octets
Sound: mono
Media: ROM cartridge
Associated magazines: TV Gamer

Magnavox: Odyssey 2
Processor: 8-bit Intel 8048 CPU at 1.79 MHz
Memory: 64 bytes of RAM
Video memory: 128 bytes of VRAM
Storage: 1kb of ROM
Audio: Intel 8244 chip

Atari: 800
Processor: MOS 6502 at 1.79 MHz
Memory: 8 KB (expandable to 64 KB)

Apple: 2
Processors: MOS 6502 at 1 MHz
RAM: 4 KB (expandable to 48 KB)
ROM: 12 KB
Display: 280 x 192 (4 colors/6 colors in rev 1 motherboard); 40 x 40-48 (16 colors)
Sound: 1-channel
Keyboard: Typewriter
Media: Floppy-disk drive (3-inch)
Accessories: paddles
Associated magazines: inCider, A+, Nibble, Softdisk, Juiced.GS (still in print)

Fairchild: Channel F
CPU: Fairchild F8 processor system at 1.79 MHz
Memory: 64 Bytes
Video memory: 2 KiB single direction VRAM
Audio: 500 Hz, 1 kHz, and 1.5 kHz tones (modulated to produce different tones)
Power: 10VAC and 15VAC



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