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Nintendo Virtual Boy

Notable for being one of the few financially failed products of Nintendo. It introduced a major problem, which is that you cannot see what is going on around you. However, with regard to Japanese perceptions of VR, blocking out the outside world was a feature rather than a drawback. To address this, the device has stands, as it is designed to be mounted near table-edge. Running off disposable batteries, and with games stored on game paks. The limitations of 3D-perspective limited gameplay time, as lengthy play could become disorienting. This type of immersive gameplay where one is disconnected from the outside environment was unprecedented in its day. Development was expensive, and it was slightly rushed to shift team members onto the Nintendo 64 project. The console was canceled shortly after launch. For some it caused eye strain, among various other side effects. The console also had an EXT. port, presumably for multiplayer features that never came. Although cool and unique in its day, the portable is much better as a display object - then it is to play.

The Nintendo Virtual Boy portable console and controller

Nintendo Virtual Boy library

Below is the videogame library for browsing at random.


'Golf'

'Golf'

'Mario Clash'

'Mario Clash'

'Teleroboxer'

'Teleroboxer'

'Mario's Tennis'

'Mario's Tennis'

'Waterworld'

'Waterworld'

'Nester's Funky Bowling'

'Nester's Funky Bowling'

'Virtual League Baseball'

'Virtual League Baseball'

'Warioland'

'Warioland'

'Galactic Pinball'

'Galactic Pinball'

End of Virtual Boy games.

Our Nintendo Virtual Boy collection is 40% complete.

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